How much money are you raising in this round? Dates, amounts, and sources of money raised. T his slide can be inspirational, a larger vision of what the company could accomplish if these current plans are realized, or a rehash of the Summary slide. What hypothesis did you test in the last round of financing and what were the results? What hypotheses will you test with this round? Don’t build a detailed financial model if you don’t have past earnings, a significant financial history, or insight into the issue. Also include quarterly and cumulative gross burn (your expenses, assuming zero revenue) for the next 1-3 quarters. Use a table with the quarters on the xaxis and the functions on the y-axis. Describe your current status and prospective milestones for the next 1-3 quarters for your product, team, marketing, and sales. Never deny that you have competitors - it’s okay to compete. Describe any competitive advantages that remain after the competition decides to copy you exactly. Describe why customers use your product instead of the competition’s. What are the microeconomics and macroeconomics that turn your business into a $X million revenue business? Emphasize the microeconomics (each user is worth $1/year because…) instead of the macroeconomics (if we can get 1% of a $10B market…) What’s your business model? If you have sales, discuss the sales you’ve made and your pipeline. How are you going to acquire customers? What customers have you already acquired? Who are the customers? How big is the market? You summarized this in your Problem slide and this is your opportunity to elaborate. Focus on how the technology enables the differentiated aspects of your solution. Describe the technology behind your solution. God help you if you have nothing to show. Include a demo such as a screencast, a link to working software, or pictures. Introduce your product and its benefits and describe how it addresses the problem you just described. Emphasize the pain level and the inability of competitors to satisfy the need. Describe the customer, market, and problem you address, without getting into your product. Put yourself last: it seems humble and lets you tell a story about how your career has led to the discovery of the… DECKS 55 Don’t include positions you intend to fill - save that for the milestones slide. Include directors or advisors who bring something special to the company. If your team has been successful before, investors may believe it can be successful again. Highlight the past accomplishments of the team. Make sure you cover all the topics that are in your elevator pitch - in fact, just steal the content from the elevator pitch. Summarize the key, compelling facts of the company. Include your logo, tagline, and complete contact information. Here’s our adaptation of David’s template: You can find other templates, but this is the best. Our favorite deck template comes from David Cowan at Bessemer Venture Partners. Step 2 – Prepare the Perfect Pitch Deck / Business Plan / Powerpoint Slideshowįrom of Pitching Hacks by Venture Hacks (The founders of ) Let me look at your personal certified financial statement?.What Is the Best Practice for Raising Capital for a Developer? On this show Clay will give you the action steps you need to take to raise capital. Quotes included in these materials related to AngelList's services should not be construed in anyway as an endorsement of AngelList's advice, analysis, or other service rendered to its clients.If you need to raise capital to hire a developer then Clay Clark recorded this Thrivetime Show podcast for you. For more information on AngelList and its products and services, please see here. Such terms are subject to change without notice. Any investment opportunities and/or products or services shown here will only be completed pursuant to formal offering materials, a letter of intent, and/or any other agreements as determined by AngelList containing full details regarding risks, minimum investment, fees, and expenses of such transaction.The terms of any product, service, or particular investment opportunity, including size, costs, and other characteristics, are set forth in the applicable constituent documents for such product, service or particular investment opportunity and may differ materially from those presented in this presentation. The information contained herein is provided for informational and discussion purposes only and is not intended to be a recommendation for any investment, service, product, or other advice of any kind, and shall not constitute or imply an offer of any kind.
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But now the AI actually tries to kite you back from time to time, with feints on both the tactical map and the strategic map.īest of all, it's capable of acts of outright evil. Enemy armies are still sometimes vulnerable to kiting, as has always been the case with the series, allowing you to lead entire armies on merry chases around the map. Welcome in their absence are the computer's suicidal assaults against well-defended settlements, though smaller factions now have a strange habit of declaring war against you when you're clearly the biggest cat on the block. It's a more coherent AI, mind, and even a devious one at times. Naturally, not every turn is going to have you committing to an exciting battle or making critical political decisions, so sometimes you're clicking through turns just giving out a few build orders or growing your (now tweaked) research chains. Once your empire is the sort of size that fills Britain, Italy or Iberia, you can feel the game grinding away. This makes it much easier to get a campaign underway and get a good few years of progress under your balteus, but slowdown is still inevitable. Turns now take less time to resolve, too, at least in the early stages of the game. Gone are the graphical bugs that brought up low-resolution textures even on the highest settings or produced strange visual deformities. If playing as a Roman doesn't appeal, there are always other empires nearby.Īfter a thorough polish, Total War: Rome 2 looks better, performs better and behaves better. Past a certain point, keeping a lid on things internally starts to become a much greater challenge than holding your borders. That said, I'd only been playing for a couple of years in my first game as Octavian before my own faction fragmented under the weight of war. It's now easier to see how recruiting generals and statesmen from different families affects your level of political influence and thus how, in time, perhaps far down the road, it can be your undoing. If Roman soap operas aren't to your taste, the campaign still offers you the choice to take control of distant Armenians or indifferent Celts, both carving out their own corners of the ancient world and both initially far less susceptible to internal power plays. It's a fitting change to introduce alongside a campaign based around the ambitious Antony and Octavian. There's also been a tweak to the political system, in both this campaign and the main game, which makes it easier to see when a civil war is likely and also reduces the cost of political actions. It's not a tremendous change, but there are a few new cities (Sicily now has three, for example) and some new factions punching each other's teeth out. What begins as a shaky alliance between Octavian, Mark and their numismatist buddy Lepidus, each of them grasping for more control of their respective corners of the Mediterranean, inevitably collapses into infighting.Īll this plays out across a map subtly altered to reflect our turning to a different page of the history book. Rome is split into factions so taut that all politics becomes a fraught shimmy along an electrified tightrope. The new campaign is set just after the death of Julius Ceasar, with Octavian, Mark Antony, Lepidus and Pompey's son Sextus all vying for control of the Republic. Benefiting from several updates, bolstered by the new Imperator Augustus expansion and now titled as the Emperor Edition, Total War: Rome 2 has filled out. The enemy reinforcements aren't here yet? What a shame. While Rome 2 can't be given a wholly clean bill of health, it's in better shape than it was at release, when I wrote Eurogamer's original Total War: Rome 2 review. It was a bit of a pain, as a number of things in Total War: Rome 2 are a bit of a pain, but it didn't really get in the way of my continental ambitions and, more importantly, it didn't stop me from enjoying myself. None of the time controls worked until a crash to desktop had me restarting the game. A journey back through the main menu allowed me to rescue my destiny courtesy of an autosave, and so this didn't become one of those stories of how a kingdom was lost for want of a snack, but I did face a compromise. When I came back, everything all browned and buttered, Total War: Rome 2 refused to unpause. My lunch popped up and so I paused the pitched battle I was waging with another local tribe - a pivotal battle where I had a numerical advantage, but nevertheless had to press home my assault. The Getae civilisation was nearly destroyed by two slices of toast. Star Riders can access thousands of member-only quests, choose from multiple unique breeds, hang out with old and new friends and join the community. To experience all of Jorvik and access all the game’s features, you can become a Star Rider with a one-off payment. Honestly at this point, the only thing that could fix it is formatting all my drives and reinstalling the OS lol. Star Stable Online is free to play up to level 5. But those games are diverse enough to the point where them having the same problem with reshade is highly suggestive that reshade just doesn't like my system. I've tested this on at least 5 different versions for only two games so far, Witcher 3 and THIEF GOLD (I do not have very many games atm). What I think is occurring is that RESHADE's input reading is bugged for me, so it only recognizes print screen (screenshot) which is why when I rebind that key to the menu it is able to open (albeit frozen). The menu opened but it was effectively frozen, I had to kill the game process in task manager. One thing to note however, is that when I re-binded the menu key to "PRINT SCREEN" it actually opened!īut the very frustrating downside is that, it locked my cursor to the middle of the screen, prevented from navigating to it's other tabs or interact with it all (even pressing arrow keys didn't do anything). I have no controllers connected it's only kbm.Īll the buttons on my keyboard work including the HOME key I've already tested them thoroughly. Please Log in or Create an account to join the conversation. This has been a frustrating journey and I am at my breaking point. If this fails to work I will have no choice but to give up. It's my last ditch effort to ask on here as judging from the recent posts this isn't a very active place. For some reason it is not recognizing my input and the UI refuses to open, plain and simple. It is worth noting that reshade loads the shaders and effects just fine, it even shows the prompt asking me to press "home" or whatever shortcut to open up the UI. Running games in windowed/borderless windowed/fullscreen e.t.c Disabling all third party overlays (enabling only reshade) Using a different version (I've used more than 5 versions at this point and nothing has changed) Rebinding the shortcut key to something else in Reshade.ini I've verified this is reshade as I tested it on multiple games and I can't open the UI. Sorry, your browser doesn't support embedded videos.Pressing the shortcut key to open the Reshade Menu just doesn't work for me. Just remember that some files are incompatible and will only open in binary format. Universal file viewers can open a variety of file types, depending on the format. If the above steps don’t help, a universal file viewer like File Magic (Download) might be able to help you open your STAR file. If you’re not sure which program to use, consult the list below to find the developers for the most common programs associated with STAR files: If you know which software program should open your file, contact the developer who created that program. If you’re still having trouble opening your STAR file, a software developer may be able to help.
Most things seem to be working after a few tweaks. Just a day or two before the patch I wrote a new pen calculation that can gather a rough average of the targets armor within your dispersion instead of the armor that is pin accurate dead center. In the mean time I might quickly put something together that displays some information like the aim time, aiming distance, etc. The sights are gonna take a while unless I do some really ghetto things to get partly working sights. If you have any suggestions for center/gun markers let me know. It is really silly how pin point accurate you have to be on a tank to engage auto aim without mods. I also just got my version of advance auto aim working, it will make locking on to tanks that are far away, moving quickly, or behind/partially behind cover much easier. The next build will have some scaling options. Was it not under that name in the previous build? I'm still not fully satisfied with the gun markers and center markers so I fiddle with them a lot so moves like that can easily slip past me and never make into documentation/change log. If so, its GunMarker: Aimpoint I (with armor Penetration indicator). Thanks in advance, keep up good work on this crosshair, one of the best ive seen if not the best Yeh please if u could enable circle size edit, I find it very hard to lock aim on tanks from a far distance distance Ill explain the pen marker, when u highlight a tank (aim at) u get a line from centre of crosshair and goes diagonally to bottom right of screen just to the left of minimap and shows u the penetration values in different colours, it worked a couple of weeks ago but since disappeared after your update. Right now the debug mode mostly reports on what information is going to be used for calculating the effective armor, puts and indicator on the armor panel it self when a tank is missing arc data, and fatal exceptions that are handled. As I go I work the debugs towards error reporting and other actual useful information. Enough so to where it can really hurt FPS and the majority of it is information printed out that is irrelevant to the end user. The debug is limited a bit because the actual debug I use is a bit.intense. Yes, it was supposed to be 2.0b4 but I must have left it as 2.0b3 because I was testing a version check that didn't make the build, but will be included in the coming upload. Simple fix, gonna play a round or two to make sure and upload the fix. Yup, forgot to check aim mode before letting the hotkey go through. I have enabled debug in config, but it doesn't seem to log any extra stuff. Both logs in spgĪlso logs are mentioning 2.03b, isn't it suppose to be 2.04b? the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely.I've got similar errors in logs. stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”) apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily the sound of turret turning is there for all tanks, in sniper mode it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long) regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo same goes for buying previously purchased tanks for half (selling) price crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG developers are working on more optimization it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release > me to be ready to talk about it in case the subject came up.įinally, QuoteFix removes e-mail signatures when replying to or forwarding messages, so that only the body of the message is quoted. > I didn’t realize that was for a presentation. > and I told you to run with it and present it this week. > We were talking by the water cooler and you had that great idea > Just checking in on the status of your presentation for the meeting. This is useful when replying to or forwarding long discussions where each party has continued to quote the previous message, resulting in text like: Other minor quoting tweaks include the option to remove all quotes above the level (1 to 10) you choose. I also like that QuoteFix removes the blank line between the attribution and quoted text, although if you’d rather keep the blank line, you have that option (in QuoteFix’s preferences, which are accessible via the Mail menu). QuoteFix even correctly places your signature below the cursor. QuoteFix automatically places the attribution line (On, at, wrote:) at the top, followed by the quoted text, with the cursor waiting for you at the bottom. First and foremost, whenever you reply to or forward a message, This flaw can be fixed using QuoteFix, a plug-in for Mail that offers a number of message-quoting fixes. Mail doesn’t even provide an option to top-quote. The problem for people like me is that Mac OS X’s Mail, like Outlook and Gmail, encourages top-posting by automatically putting quoted text at the bottom of replies and forwarded messages, placing the cursor at the top. Of course, Mac Gems isn’t the place to debate e-mail etiquette, so let’s just posit that top-quoting/bottom-posting has been the preferred method of quoting/replying since the early days of Usenet. Interleaved posting (also called inline replying), where you intersperse replies within quoted text, conversation-style, is also a form of bottom-posting. To quote a humorous e-mail signature:Ī: Because it reverses the natural flow of conversation. Top-quoting/bottom-posting is when your reply positions the quoted text–preferably cut down to provide just the necessary context–at the top of the message, with your reply text beneath. But perhaps my most old-school habit is that I still prefer “top-quoting” (a.k.a., bottom-posting) to “bottom-quoting” (a.k.a., top-posting).įor the uninitiated, bottom-quoting/top-posting–which is especially common in messages composed using Microsoft Outlook or Gmail–is when you place the text of your reply at the top of the message, with the entire text of the original message quoted below. For example, I always use plain text instead of styled text or HTML when composing messages. When it comes to e-mail etiquette, I’m old-school. 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